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Technical details
Technical specifications
A 3D graphic engine was specifically created for this game. It uses DirectX8 and was designed to represent vast outdoor areas.
The following techniques are featured :

Dynamic lighting.
Shadows for all items (buildings, cars, objects, etc.)
Tyre marks, debris, oil spots, lost car parts
Particle generator for various effects such as explosions, dust, sparks etc.
Cars made of lots of parts which fall off after collisions.
Multi-texturing. One channel is used permanently to represent different types of dust on the vehicles.
Fog generator.
   
Minimum System requirements
PC with Windows Vista/XP/2000/ME/98/95 and DirectX8
P500 with 64 Mbytes RAM
3D accelerator board with 16 Mbytes RAM
Voodoo boards are not supported
Input devices
PC Keyboard
  BuzzingCars has been designed to be played with a standard PC keyboard, no special input device is required.
Steering wheel
  Of course a steering wheel adds a lot of fun.
Gamepad
  A gamepad is just perfect for BuzzingCars. Once you've plugged in your gamepad, you can forget about the PC keyboard, the entire game can be used with the gamepad (even menus, settings etc.)